First version uploaded!


So, I've been working on a JRPG framework for GMS2 for some time now, but it was nowhere near finished. Thanks to this jam I thought of sharing a small fraction of it, a module if you may, so I could test its components and iterate them more quickly. This way, I can flesh out the project based on both my design and external input, and hopefully some real use cases!

The main issues seem to be related to GameMaker and its scripting limitations. It doesn't have anything remotely similar to object oriented structures (we are told we are getting something like that before this year ends), so creating a complex tree-like node structure for complex event scripting got really messy, really fast.

I think I went with a viable solution that's both flexible and scalable, but I'm pretty sure I'll optimize it some more, with or without the new features provided by GameMaker.

Hope it can be of some help! Write me if you have any questions about it!

Files

routines-GMS2.yyz 284 kB
Oct 30, 2019

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